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My Design Journal Jack
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Dev Log #13
November 17, 2023
by
Jack Sticker
"Players would look at the card they would get and use it to attack monsters in certain zones" -" Designing Great UX into Your Game Board and Pieces" - Jason Schklar, GDC via Youtube. The design for o...
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Dev Log #12
November 09, 2023
by
Jack Sticker
"Play in an abstract strategy game often unfolds as players move pieces on the board, creating a set of ongoing puzzles for other players to thwart." - "Critical Play: Radical Game Design, Chapter Thr...
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Dev Log #10
October 26, 2023
by
Jack Sticker
"For these games, a combination of die rolls, card draws, or other random processes determine the events and winners." -O'Reilly, Zach Wihiller, Chapter 11- Randomness." While designing our game for o...
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Dev Log #9
October 20, 2023
by
Jack Sticker
"One quality that players universally seek in games is fairness." - "Game Mechanics must be in Balance." Today in class we were introduced to a game named "Battle Battle." This game has us pairing up...
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Dev Log #8
October 12, 2023
by
Jack Sticker
"Your finished design will eventually have to make it through eight tests, or filters." - O'Reilly Chapter 8. "The Game Improves through Iteration." Today we play tested our card game again. My whole...
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Dev Log #7
October 06, 2023
by
Jack Sticker
"Playtesting lets us see what’s working and what’s not". - O'Reilly Macklin and Sharp, Chapter 11. Today in class, my group and I had a card game ready to play and present. However we thought of w...
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Dev Log #6
September 28, 2023
by
Jack Sticker
"It can be especially hard for a first-time reader to distinguish a strategy hint from a rule." - Writing Effective Rules, Section 5. Today we were tasked with playing a game called "The Crew." AT fir...
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Dev Log #5
September 22, 2023
by
Jack Sticker
While some use a more traditional predictive process, most embrace the adaptive methods of iteration that allow game designers to design and refine the game through successive iterative loops. - "The...
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Dev Log #4
September 15, 2023
by
Jack Sticker
"We borrow the language of deadly combat and violent crime in order to make losing a lot worse and more important than it really is." - "Making it Matter: Lessons from Real Sports" 14:09. via YouTube...
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Dev Log #3
September 08, 2023
by
Jack Sticker
In a competitive game, some players will win and some will lose. This creates a context of competition in which players or teams of players try to come out ahead of their opponent, whomever or whateve...
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Week 2- Quotes in Games
September 01, 2023
by
Jack Sticker
"We play because we are human, and we need to understand what makes us human, not in an evolutionary or cognitive way but in a humanistic way. Play is the force that pulls us together." -Sicart, pg. 2...
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Week One- Design Journal 1
August 25, 2023
by
Jack Sticker
The reason why I wanted to take this class is because I have always been passionate about video games. I also do enjoy board games and sports. I have had some sort of experience with game designing ba...
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